Health loss is a big deal (recovery is decidedly difficult unless you get and keep a unique combination of relics that help regain health) What keeps it from achieving greatness is an absolute lack of story, and the combat-level system. Choose to parry or dodge, choose your relics (6 slots available), choose your growth path, choice path, weapons to be unlocked etc. What works in favor - extremely challenging combat, different ways to play the game (one-handed only, one-handed-with-another-weapon-combo - both of these are light and fast attacks, or two-handed weapons only (slow and strong) - you can mix and match. Instead of going all out and giving it a 10 (which it is not) or a 0 (which it most certainly is not), I am going to give this a 7 on 10.
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